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Piggy Scramble
General Information

Genre: 3rd Person Race

Platform: Mobile

Tool: Unity 3d

Project Length: 4 Months

Role: Project Manager / Designer

Team Size: 6

Game Features

  • Breed and race piggies
  • Stat based performance
  • In depth inheritance system
  • Procedural generated race tracks

 

Training up pigs to race each other on a randomly generated course.  The player has to manage the pig’s diet, exercise and breeding in order to create the ultimate piggy.  The races take place between AI opponents (local market) or against other players (County Fair).

Designer Notes

This was a project I put together with several other MSU alumnus that we worked on in our free time.  We managed to make a a demo build of the race system with several AI bots.  Ultimately had to close the project as team members became too busy to contribute.

Troll Runner
General Information

Genre: Endless Runner

Platform: Web / Desktop

Tool: Unity 3d

Project Length: 9 Months

Role: Designer / Programmer

Team Size: 6

Downloadables: Windows Build

MAC Build

Game Features

  • Research Based Design
  • Crowd Sourced Content

Awards

  •  GLS 9 – Exhibitor

The online gaming world can be a hostile place, especially if you’re a girl.  While many people believe online harassment in video games is something you just have to expect and deal with, many don’t realize how different it can be for girls who wish to game alongside the boys.  We explore some of the highs and lows of the online game community in this meaningful endless runner.

Troll Runner is the Masters project of three grad students with some help from two undergrads and a fourth grad student.  The game itself went through three main designs, each with their own merits, but we ultimately chose the one that had the closest balance of gameplay and serious content.

Designer Notes

This was a tough project for myself and the other Masters students.  Not only is it a hugely, multi-faceted issue, but we were also very restricted on the time we had to implement our ideas.  We won’t pretend that the game is perfect, but we put together an experience worthy of the issue.  One of the greatest challenges was only focusing on one specific part of this issue that has roots deep down in the gaming culture.

Brain Powered Games
General Information

Genre: Multi-game Suite

Platform: Tablet

Tool: Unity 3d

Project Length: 12 Months

Role: Designer / Programmer

Team Size: 6

Game Features

  • Butterfly Training – Simple game to teach the player how to interact with the game using a mouse or touch screen
  • iSpy – A memory game where objects appear and disappear
  • Stampede – Player has to find specific animals as they run across the screen
  • Whacky Animals – A Whack-a-mole style game

Awards

  • Findings to be published in a neurosciences medical journal

Brain Powered Games is a brain exercise game developed for the Games for Entertainment and Learning Lab at Michigan State University as part of a health initiative to help children in Africa who are recovering from Malaria. Development is ongoing and a pilot study of the current prototype is underway. I initially joined the project in the summer of 2012 as the primary programmer along with an artist and another designer. As we finished up the design phase with several basic prototypes, we moved more into an implementation phase by bringing on more programmers with the designer and artist becoming less involved. Eventually, my role shifted to more of the design and management, coordinating the efforts of the coding team.

The game is a pack of mini-games that exercise different areas of the brain such as hand-eye coordination, spatial awareness and short term memory.

Designer Notes

This project was not only challenging on several fronts, but also very rewarding.  The main design challenge we faced was catering the games for an audience young African audience.  We tried to theme the game as much as possible to Africa with music and visuals but we also had to make sure our mechanics were intuitive enough to require very little text based instructions.

I personally got to take the game to Uganda with the two principal investigators, Dr. Michael Boivin of Michigan State and Dr. Bruno Giordani of University of Michigan along with the director of the GEL lab Prof. Brian Winn.  We got to meet the teams currently working in the field and playtested our prototype with them.  It was a great experience and we learned a lot about how the game will be used in the study.  After making some adjustments, we gave the team several builds of the game to start up a pilot study.

The Target
General Information

Genre: First Person Shooter/Multiplayer

Platform: Tablet

Tool: Unity 3d

Project Length: 4 Months

Role: Project Manager

Team Size: 7

Links: Kickstarter

Game Features

  • First Person Shooter with custom mobile controls
  • Client based project
  • Mobile multiplayer
  • Developed Kickstarter page and video

Game Jam – Renaldo
General Information

Genre: Sidescroller

Platform: Web

Tool: Unity 3d

Project Length: 48 Hours

Role: Jam Organizer / Team Manager

Team Size: 5

Game Features

  • Endless running Fox
  • Collect clothes to be more human

Awards

  • Global Game Jam 2013 Participant

One day a fox spotted a human all dressed up in fancy clothes. Wanting to fit in, the fox started to “acquire” clothes to help him blend in. But will he be happy as a human?

This is the story of Renaldo, the fox

 

MECHA Bots
General Information

Genre: Top Down Shooter/Multiplayer

Platform: Tablet

Tool: Unity 3d

Project Length: 4 Months

Role: Project Manager / Designer

Team Size: 6

Downloadables: Design Doc

Game Features

  • 1 v 1 Multiplayer
  • 6 Standard Bots
  • 12 Weapons
  • Hundreds of Bot combinations
  • 3 Battle Arenas

Awards

  • MSU 2013 Media Sandbox Showcase

Developed for my TC497 class, MECHA Bots is a fast paced multiplayer robot battle and customization game built for use on iOS devices.

Players control the Mechanized Expendable Customizable and Heavily Armed Bots in order to defeat opponents in 3D arenas. Whilst battling, players can obtain the parts of their opponents and later use them to customize their own bots.

Designer Notes

This is another game where I found myself with a passionate team who really go the extra mile to make a fantastic game. As a semester long project, we decided to really challenge ourselves and push for as much as we could. Developing for both an iOS platform and the added complexity of networked multiplayer forced us to cut back in some areas, but we have put together a very fun and entertaining game.

Game Jam – Aqua Pirates
General Information

Genre: Sidescroller

Platform: Web

Tool: Unity 3d

Project Length: 48 Hours

Role: Lead Designer

Team Size: 3

Game Features

  • Torpedo based combat

Awards

  • MSU Spartasoft Game Jam

You pilot a yellow submarine and defend yourself from the various enemies deep in the ocean such as squids and pirate subs.  Collect enough treasure and earn the high score.

Designer Notes

This game was made during a game jam over the course of 48 hours.  The team was fairly small with only two of us with any experience using Unity 3D.  We each took the opportunity to explore parts of Unity we hadn’t before.  I chose to really work with the new particle system to make some special effects that would come in handy for future projects.  We had a blast making it and it didn’t turn out too bad all things considered.

 

Iris
General Information

Genre: Adventure

Platform: Desktop

Tool: Unity 3d

Project Length: 2 Months

Role: Designer / Writer

Team Size: 6

Downloadables:

Game Features

  • 1 core mechanic used in numerous ways
  • Puzzle based challenges
  • Custom shaders

Awards

  • 2012 – TC 455 Most Innovative
  • Best Adaption of Theme “Spring”
  • Runner up Best Aesthetics
  • Runner up Best Gameplay

My final group project for TC 455. When the goddess of spring is killed, you must take her place. Endowed with the powers of spring, you must push back the forces of winter.

Designer Notes

It was a really interesting and challenging to work around one main mechanic and to demonstrate to players how to use that mechanic it new ways. It was a really great team of some very talented people.

Mistbane
General Information

Genre: 3rd Person Adventure

Platform: Desktop

Tool: Unity 3d

Project Length: 2 Months

Role: Designer / Programmer

Team Size: 5

Downloadables: Windows Build

MAC Build

Game Features

  • Select Male or Female avatar
  • Melee and ranged combat
  • Multiple levels
  • Boss fight
  • An adorable mascot :3

Awards

  • 2012 – TC 455 Best Adaptation of Theme “Discovery”
  • Runner up – Best Aesthetics

This was another of my TC455 group projects. You find yourself washed up on the beach of an island that’s completely surrounded by mist. Attached to your arm is a gauntlet that reacts to certain crystals and becomes a weapon to ward off enemies as you try to discover the mystery surrounding the islands and the evils that lurk below.

Designer Notes

This was by far my most enjoyable game project. I got to work with a stellar team and we all were passionate about making an awesome product. Simply put, I loved working on this project.  When the class was given an extra 24 hours to polish up our projects, I added the final boss fight.  It still has a few kinks in it, but it was a fantastic game to work on.

 

Game Jam – Robbit and Bear
General Information

Genre: Top Down

Platform: Web

Tool: Unity 3d

Project Length: 48 Hours

Role: Designer / Programmer

Team Size: 4

Game Features

  • A Rabbit and Bear work together to save the forest

Awards

  • Global Game Jam 2012 Participant

A bear and a rabbit work together to save their forest from pollution.

We explore the relationship between a Tank and a Healer, the “heart” of every MMO. This is also a tale about environmentalism and the dangers
of generating waste exponentially.