Genre: 3rd Person Race
Tool: Unity 3d
Project Length: 4 Months
Role: Project Manager / Designer
Team Size: 6
- Breed and race piggies
- Stat based performance
- In depth inheritance system
- Procedural generated race tracks
Training up pigs to race each other on a randomly generated course. The player has to manage the pig’s diet, exercise and breeding in order to create the ultimate piggy. The races take place between AI opponents (local market) or against other players (County Fair).
This was a project I put together with several other MSU alumnus that we worked on in our free time. We managed to make a a demo build of the race system with several AI bots. Ultimately had to close the project as team members became too busy to contribute.