This project was the second sprint for a client as part of the the Game Design Capstone course at MSU. The project itself was two-fold: to make a playable demo of a multiplayer, 1st person shooter for the tablet and to put together content for a Kickstarter page to support future development on the project. We built around an existing prototype made by a previous student team that was focused on a single player experience. As such, we worked with the client to expand the design to incorporate multiplayer features and provide an unique experience for players. The team also got together to film and edit the Kickstarter videos.
Designer Notes
This project proved to be fairly challenging for the team based on the large scope of the game itself and the added Kickstarter content. My role on the team was to manage the student team, communicate with the client, provide design input, write the Kickstarter scripts and coordinate the filming for the videos. I did a fair bit of market research for both tablet games and Kickstarter campaigns. Despite the challenges we faced in the project, the team did a great job and really brought the game miles from where it started.
Unfortunately, the Kickstarter was unsuccessful, but it was definitely a great learning experience in what works and what doesn’t when trying to market a campaign.